The ten second head start will quickly feel shorter and shorter with each round on new creepers enters the screen. The retro look might trick you into thinking the game is a reboot from your old Atari 2600. The first thing you notice with geoDefense is its 1980’s arcade style vectorized graphics. The game concept is clever and the randomness gives each play its own feel. Accidentally illing humans will also get you sent home early. The game designers have also created blind spots as you circle around the area, which make timing even more important.Ī round of gameplay can last from 3-7 minutes before you are overrun and sent home. The constantly changing location of the aircraft creates interesting challenges for keeping track of all of the zombies entering the area. There are a variety of objectives that keep the gameplay interesting and each round of play earns you coins that buy weapon upgrades. You play each round in endless style gameplay clearing the area of increasing waves of zombies, so that human survivors can make their way to a safe bunker. The aircraft is armed with a gatling gun, an auto cannon and a 105mm Howtizer – each with its pros and cons for different situations. Your point of view is from the seat on a AC-130 aircraft flying in wide circles around one of four compounds. Gamers call this Zombie Gunship a first person shooter, but I think it plays much more like a tower defense game. There are easter eggs hidden throughout the three games that give nods to sci-fi and fantasy tales from Lords of the Rings to Predator to T he Smurfs. Each cartooned character comes with a catch phrase, a few more if you’re a hero. The reason I most like the series is the fun and humor Ironside has used in the game. The latest addition to the series is Kingdom Rush Vengeance, where you play as wizard Vez’nan and attempt to recapture Linirea from the forces of good. The prequel Kingdom Rush Origins completed with trilogy with more magic (where I am one mission short of completion). Kingdom Rush Frontiers followed with better heroes and ability options (100%-ed). I one hundred percent-ed the game, but they kept adding harder and harder levels. The original Kingdom Rush sucked me in and I played it clear through and then for second time, on veteran mode clearing the campaign, heroic and iron challenges on each level. The campaign screens can take 10-15 minutes to complete. Finally, you are given reinforcements to place as you like, an area attack that recharges, and a choice of hero that becomes more powerful with experience in battle. There are four types of towers ( mage, archers, barracks, and artillery) that can be upgraded with increasing power and specialty. The enemies enter from one to three entries points and attempt to exit the field. Kingdom Rush is my favorite game of all time.Įach game in the series shares the same formula of simple gameplay, creative missions and fun storylines. So, from a fan to (potential) another, here are my favorites: Kingdom Rush Series Most our link bait or dated or just a list of what someone found after a simple search. I have searched many times for good list of the best tower defenses game. You play at the intersection of strategy and tactics. Those handful of variables create endless possibilities for how games unfold. You play against time, position units in space, and build more capability constrained by the resources available. There is something simple and complicated about them at the same time. My pixelated drug of choice is tower defense. View on Amazon 2.Some people have a Candy Crush addiction. And that's to say nothing of the minigames, puzzles, survival mode, zen garden, and other bits and pieces that make PvZ, without a doubt, an extremely solid package. The perfect balance between economy, fire support, and barriers is always in flux, with different scenarios calling for a unique combination of the various militaristic plants. Zombies does away with the mazelike paths of other tower defense games for just a few short rows, minimizing the play field without losing any of its depth. We can still remember the first time we giggled at Crazy Dave's garbled gibberish, cried with our wounded Wall-nut as he fell to the hoard, and laughed at the (literally) mindless notes passed on from our would-be brain munchers.īut what good would all that charisma be without an airtight game to back it up? Plants vs. You saw this one coming, didn't you? PopCap's relentlessly quirky defense game is nothing short of addictive, and is as fun as they come.
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